You can use Eclipse, IDEA, NetBeans, or Android Studio for instance). Once the project was generated you can open it in your favorite IDE (I am going to use Intellij IDEA. (N ote: you can explore Third Party Extensions and Advanced by yourself, we'll skip them for now)Ĭlick the Generate button and Libgdx Project Generator does all the routine work for us. Extensions – select only Box2D (for now).Sub projects – platforms for our game (for now we need to choose Desktop and Android).Android SDK – path to Android SDK (is needed if we want to create a game for Android).Destination – the place where you are going to save your project.Game class – the main class of your game.Name – you can input the name of your game.You will see the main screen of Libgdx Project Generator. ( N ote: you can work without that tool but you need to write some boilerplate code manually, add libraries, set paths and so on). First of all, you need to download gdx-setup app. You can find additional information like features, tools, documentation, news about releases and more on the site. ![]() This is also an open-source project and you can check some examples of game in the gallery. ![]() What does thatmean? So, with this framework you can write your code once and launch the game on different platforms such as Windows, Linux, Mac OS, Android, iOS, HTML5 and BlackBerry. LibGDX is a Java Framework for cross-platform game development (2D or 3D) created by BadLogicGames. This is a kind of introduction part where I will show you how to create a skeleton of our game and talk a little bit about the game’s plot and tools. ![]() In this series of articles, we are going to talk about game development with LibGDX.
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